Tina Hou senior artist
|
Home
PORTFOLIO
Game Experience
Zynga Senior Artist 2011-present KittyKombatDesign Studio Freelancing 2009-2011Babblemania (App for iPhone and iPad) Lead Artist In the Club (Mobile game) ArtistNFL Fandemonium (Design document) Concept Artist"Grandpa, One More Game" (Children's Book) Writer/IllustratorTHQ / Incinerator Studios Senior Artist 2007-2009Pixar's Cars : Race O Rama ( Wii, X360, PS3 and PS2) Characters modeling with 3D Studio Max. Work with programmers on debugging"Nicktoons: Spongebob and the Globs of Doom" (Wii, X360, PS3 and PS2) Characters and gadgets concept design. Character and environment modeling with 3D Studio Max. Pixar's Cars: Mater-national ( Wii, PS3, and PS2) Lighting design with 3D Studio MaxSigil Games Online Senior Artist 2004-2007"Vanguard, Saga of Heroes" (Original title, MMORPG for PC ) Create normal, specular, and diffuse maps with Unreal Editor and Photoshop. Environment and props modeling and texturing with Maya. Set dressing, create a believable living environment.Rockstar Games - San Diego Senior 3D Artist 2003-2004"Table Tennis" (Original titles, XBOX 360) Character modeling and texturing with Maya. Set up skeleton and Skin weights on characters"Agent" (Original titles, Not Published) Work on level concept design. Lighting, modeling, and texturing environment and propsSwingin' Ape Studios Computer Graphic Artist 2003"Metal Arms: Glitch in the System" (Original title, XBOX and GameCube) Design shaders and texturing for environments and terrain with 3D Max. Level Lighting design.Midway Home Entertainment Computer Graphic Artist 1998-2002"Justice League of America" (Original title, Not Published) Transfer of DC comics and WB's hit cartoon series into a 3D game while retaining Bruce Timm's Style. Worked with team on game design document. Modeling and texturing environment and characters. "X-fighters" Original title, Not Published) Worked with team on game design document Concept design and character development "Ready 2 Rumble Boxing" (Original title, for Dreamcast)"Ready 2 Rumble Boxing - Round 2" (Original title, for PS2 and Dreamcast) Concept design and character development Establish color palettes reflect their background and personality Modeling and texturing in Maya. Responsible for adjusting celebrity models & creating texture maps, keeping them true to the character while simultaneously maintaining the game look.
Education
Art Center College of Design Bachelor of Fine Art Illustration 1997California State University of Long Beach studied in Graphic Design 1992-1993
Art Exhibitions
The MiniLai Show Pasadena, CA 2010art group show (w/ a group of talented artists, including Mark Ryden)0808 Group Show Pasadena, CA 2008art group showLiving Room Café (Hillcrest) San Diego, CA 2006art on exhibitionRancho Penasquitos Public Library San Diego, CA 2001art on exhibitionSan Diego Longevity Center San Diego, CA 2001art on exhibitionSDAI Museum of the Living Artist San Diego, CA 1999selected in juror show - House of Charm, Balboa ParkColor it Orange Orange City, CA 1992selected in juror showRichard Nixon Library Yorba Linda, CA 1992selected for exhibition in the library
Personal Experience
KittyKombat Design Studio Graphic Designer 2001-Recent- Graphic design, logo design, consumer product design web page designInfonet Corporation Graphic Designer 1997-1998- Communicating with printing shop about details- Responsible on logo design, catalog design, packaging design for the product, and web page designCBS/ Sullivan Production "Dr. Quinn, Medicine Woman" Internship Summer 1997- Location Scouting. Assisting prop master to prepare props and setting up next scene.- Interned under Emmy nominated ProductionTeam, Ira Diamond and Bruce Luiz Freelance Summer 1995- Built miniature wooden models of western town
KittyKombat_yahoo.com
Envelope
Home
Portfolio